Tap a card to open the playable. Generated 2026-09-18 07:25. Run details, observations and critiques: runs.html.
Original: Playin — Royal Match
the accepted crank: pile drains with progress, ending measured
Original: Playin — Royal Match
ACCEPTED by the model governor (build debate 01, page r3, round 2): the engine analyst read the source's code (win = 244 of 250 rocks fallen by physics; gravity starts on the first tap; the snake's spline is the lose) beside the visual observer; taps clear tiles and the rubble drains (ours 100% gone / 405 px vs source 64% / 495 px), the serpent arrives 32.7 s after the first input, equal to the source. The compiled crank you accepted earlier stays at /crank.html.
Original: a public 30-s video ad, nothing else
the loop on a real video ad: keyframes → grounded boxes → observation (situation, threat route, failure seen; mechanics unknown) → plan (unattended motion counted as automatic) → build debate accepted page r3 (0.97): the snakes arrive 29.8 s after the first tap, equal to the video's measured 29.9 s; taps clear tiles and water fills the gaps; a fail banner before the end card.
Original: a public 30-s video ad, nothing else
rebuilt with three fixes: coupled motion (the pulley: the beam moves against the man, measured on our page at r −1), the judgement seat (descent from load and a time limit chosen by genre prior at ~0.65; the alternatives 'descent after the first tap' and 'move budget' built as variants at /variants-yt2/), and end-card previews excluded from the plan. Accepted in round 1 at 0.98.
Original: Playin — Bricks Legend (a 36-s recording, nothing else)
the loop on a video only: keyframes → grounded boxes → observation with every mechanic unknown → plan marked as our adaptation → build debate accepted page r2 (0.99). Situation right; the red gate blocks, the dense pile and the six-move limit are missing, as the gaps predict.
Original: Playin — Bricks Legend
ACCEPTED by the model governor (build debate 05, page r3, round 2), the builder's own artwork throughout: tap to open the red blocks and the stones drain out — measured against the source driven to its own success; six moves, no countdown. Run 04 (accepted with the compiler-era costume) stays at /bricks-build/crank.html.
Original: Playin — Empires & Puzzles
compiled by a stretch: static threat, tiles as material
Original: Playable Factory — Playable Factory — BS market (3 hit)
Original: Playable Factory — Match Factory (item collect, 12 tap)
Original: Playable Factory — Match Factory (item collect, 12 tap)
Original: Playable Factory — Playable Factory — BS market (3 hit)